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Unity3d Obfuscator Keygen Crack Patch

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​ Current features: - protects variables in memory () * prevents sensitive variables editing with any memory searchers, like Cheat Engine or GameCIH on Android * all basic types (int, float, string, etc.) and few Unity3D-specific types are supported * has optional tampering detection for all types LINQ is not supported yet and Unity3D-specific types (like Vector3, etc.) do not mimic original types API, thus you need to cast them to regular types before making anything special. - protects your PlayerPrefs saves () * hides saved data from cheaters * optionally locks data to device with emergency recovery * detects cheating attempts * supports additional types: uint, double, long, bool, byte[], Vector3, Color, Rect * has neat editor with both ObscuredPrefs and regular PlayerPrefs support - detects speed hack () * flexible and smart algorithm with optional cooldowns * detects CheatEngine's speed hack and probably some other such tools too * can detect root-level speedhacks on Android!

- detects time cheating * uses internet connection to check the difference between local and online time to detect time cheating * has optional interval and threshold - detects wallhacks () * covers 3 common types of wallhacks. Shoot through the walls - walk through the walls - look through the walls​* uses generic sandbox approach allowing to detect unknown cheats - detects injections () * detects any foreign managed assemblies injected into your application * PC (Win, Mac, Linux, WebPlayer) and Android are supported - third-party assets integration * full Opsive's support * partial support (only detectors and ObscuredPrefs are supported since there is no effective way to integrate own Obscured types) * at the * used in Stan’s asset * used in Stan’s asset More to come! My goal - make simple yet effective toolset against some popular cheating methods to let you concentrate on game development, not cheaters - ACTk will make it for you. Of course, it's not pretend to be absolute protection solution, anything can be hacked by skilled and motivated person, especially on the client side!

All currently implemented features were tested on few mobile devices running Android and iOS, as well as on few PC running Mac and both Windows x86 and x64. Generally it should work fine on all supported by Unity platforms, if opposite is not noticed in feature description, readme or API docs. Plugin compatible with micro mscorlib stripping level,.NET subset API level and works in IL2CPP. Binary serialization is supported, JSON is also. Doesn't detects code patching yet, is a more details writeup. Full sources, and few pieces of my soul included.

Please, be so kind and leave your review in Asset Store! Feel free to ask anything about ACTk; bug reports and feature requests are welcome! No holy wars about cheating/hacking protection methods please.

1.0.0.8 is out! New in 1.0.0.8 - PlayerPrefsObscured now able to lock saved data to the current device. See PlayerPrefsObscured.lockToDevice field description in API docs. - Improved PlayerPrefsObscured stability and obscuration strength (use Get*Deprecated() methods to load data, saved with ACT 1.0.0.6 or earlier) - PlayerPrefsObscured now has own encryption key. Use PlayerPrefsObscured.SetNewCryptoKey() to change it from default value.

- Created home page for ACT: Asset Store guys can't overtake me P.S.: Yey, demo video got 100 views on YouTube! Hey, MachCUBED! Current Anti-Cheat Toolkit version have simple and fastest possible symmetric encryption with key not exceeding 56 bits implemented under the hood. And this encryption is used to protect developer's intellectual property by hiding from hackers and cheaters sensitive information. Descargar comics asterix y obelix pdf free. These facts should claim exemption from the review accordingly to the information from page you linked to. Well, I think so, but not sure for 100%. Anyway, I'm open for discussion and will be glad to fix any issues you may encounter with my plugin while using it (even after buying, *cough*).

BTW, I'll spoil a bit upcoming update - it will have additional hashing implemented (not encryption) to allow you 'sign' your assemblies in Unity IDE (prob automatically, after Assemblies reloading) and check if assemblies are genuine at runtime just like you do with Application.genuine on iOS, but it will check assemblies only (if regular Application.genuine is not available) on desktops and all (I hope) mobile players (Flash Player and Web Player dismissed here, sorry), allowing you to react on cheaters, trying to alter your assemblies. It's WIP, so I'll post here more details about it as update will be ready for public. Please, let me know if you have any further questions on my plugin, and thanks for your interest in ACT!