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Steam Api Init Failed

воскресенье 21 апреля admin 29

(, 09:27 PM)Mugbill Wrote: You must open it through Steam I believe. If you just run the exe file manually, you're running it like retail, so it will only find manually installed mods. Yes, this is what I want.

Manually installed mod. Can't it be like amnesia? Where you just create a folder and put there your changes?

Why did it change it, it was much easier back in amnesia. Can you help me with setting up my custom story for SOMA? I mean like where I put everything, and how I arrange things, and also how to upload the mods to the workshop.

When I click play for the game, it starts up then it says: Steam API init failed. Being a noob at computers, I don't know how to fix this. Anyone out there to help? I fixed it in Windows OS by rolling back to a previous version of my graphics driver. And then in Steam I clicked on verify my game's files.

Hi, I'm running Unity 5,3,1f Personal. My first game was recently Greenlit so this is my first time getting a game onto Steam. I imported the SteamWorks.NET Unity component as per the instructions here steam_api.dll did not appear in the root, but the steam_appid.txt did and I edited it, making it my own appid. While poking around I found steam_api.dll under Assets/Plugins/x86. So not 100% sure that the import went correctly. When I have steam running and launch the game in Unity UI I get this error. Same if I run a stand alone build.

Zte unlocker software. [Steamworks.NET] SteamAPI_Init() failed. Refer to Valve's documentation or the comment above this line for more information. UnityEngine.Debug:LogError(Object, Object) SteamManager:Awake() (at Assets/Scripts/Steamwork.NET/SteamManager.cs:97) Is this normal? Is it because I am not launching it from Steam? I'm having this same issue in the Unity editor.

How can you launch your game within the Unity editor and get support for Steamworks? Doesn't seem valid that you have to do a build to test the Steamworks functionality. Also, when I did the import of the Steamworks.Net unitypackage it didn't copy the dll's to the root directory (which I believe is now the correct process?) I have my steam_appid.txt file in my root directory and I updated the number. I've run DbgView and I don't see any output from Steam that would shed any light on what the issue may be. Unity 5.3.4f1 64 bit. I've resolved the issue, I'll post in case someone else hits the same problem.

The issue is because my app ID is for an unpublished app and my steamworks account is not the same as the account I log into steam on my desktop with, it means the API doesn't have permission to access the App ID. I resolved it by adding a permission for my desktop steam account within my steamworks web page and now it's working. This is probably obvious to most people!:) but if you're stumped like I was, then try this!:).

I'm having a similar problem. When I run my game within Unity, DbgView reports that it's 'unable to locate a running instance of Steam, or a local steamclient64.dll'. But with a build (without a local steam_appid.txt) it works fine.

I've got the steam_api64.dll in the root directory and I've tried it with and without the appid file, but it's the same result. What I find strange is that when I put the appid file in the build directory it creates the same problem when I thought you had to put it there to solve it. I have triple checked that it's got the correct id in it. This is done via one of two ways. A: Your account must be in your Steamworks partner group. B: Your account owns the game through a 'Developer Comp' (red) CD-Key.