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• WW: September 1, 2015 •: September 2, 2015, Mode(s), Metal Gear Solid V: The Phantom Pain is an developed by and published. It was released worldwide for,,, and on September 1, 2015. It is the ninth installment in the that was directed, written and designed by following, a stand-alone prologue released the previous year, as well as his final work at Konami. Set in 1984, nine years after the events of Ground Zeroes and a decade before the events of the original, the story follows mercenary leader as he ventures into -occupied and the – border region to exact revenge on the people who destroyed his forces and came close to killing him during the climax of Ground Zeroes. It carries over the tagline of Tactical Espionage Operations first used in.

The Phantom Pain was critically acclaimed upon release, with its gameplay drawing praise for featuring a variety of and interconnected systems which allow a high degree of player freedom in approaching objectives. While the story was acknowledged for its emotional power and exploration of mature, it drew criticism from some critics for its lack of focus, with further scrutiny over its second half and ending that left several plot points unresolved; this was linked to conclusive evidence of removed content, which led some to suggest that the game was released unfinished.

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Despite this, The Phantom Pain received perfect review scores from several publications and was described by some critics to be one of the greatest stealth games of all time. A complete edition that bundles The Phantom Pain and Ground Zeroes together, titled Metal Gear Solid V: The Definitive Experience, was released in October 2016. Contents • • • • • • • • • • • • • • • • • • • Gameplay [ ] Metal Gear Solid V: The Phantom Pain is an, game in which players take the role of Punished 'Venom' Snake from a in an environment.

The gameplay elements were largely unchanged from Ground Zeroes, meaning that players will have to sneak from several points in the game world, avoiding enemy guards, and remaining undetected. Included in Snake's repertoire are binoculars, maps, a variety of weapons, explosives, and stealth-based items such as cardboard boxes and decoys. Following one of the series traditions, The Phantom Pain encourages players to progress through the game without killing, using non-lethal weapons such as tranquilizer darts to subdue enemies. Players may traverse the game world with vehicles such as jeeps and tanks, in addition to traveling on foot or on horseback, and as certain locations are mountainous, occasionally, players can opt to go as a shortcut. They may call for helicopter support against enemy soldiers or request airstrikes that can bomb the target area or change the current weather. Snake can call on AI companions—including, a silent female sniper with supernatural abilities; D-Horse, a horse capable of wearing armor and hiding Snake during travel; D-Walker, a manned, highly agile mobile weapons platform that can provide heavy weapons support; and D-Dog, a wolf pup raised and trained on the new Mother Base to assist him in the field.

The companions' abilities and their effectiveness will depend on the player's relationship with them. There is a large emphasis based on tactics in The Phantom Pain.

As in Peace Walker, The Phantom Pain features a base-building system that allows players to develop weapons and items from their home base. Recruitment of enemy soldiers and has also returned for this purpose, allowing the base to grow through organization. The player is given the option to access their base from their real-life smartphones and other devices via a companion app. Unlike in Peace Walker where players can only see Mother Base from the air, they can control Snake as he explores the complex on foot. Romana The, an item introduced into gameplay in Peace Walker, returns as well, with players able to transport captured soldiers and other objects such as animals and vehicles back to Mother Base.